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- Licensing Stained Glass
-
- Stained Glass is distributed on a modified shareware basis that we like
- to call "commissionware". As usual, you are encouraged to make and give away
- (not sell) as many copies of the game as you wish, provided that you include
- all program and document files. (SG.EXE, SG.DOC, and SGEDIT.EXE)
- If you like Stained Glass and would like to lend your support to high-quality,
- non-copy-protected, user-supported software, we ask that you send us twenty-
- five U. S. dollars and a completed copy of the registration form printed below.
- In return for your money, we will send you the latest version of Stained
- Glass, with the name you specify inserted as the licensed user.
- Here's the really neat part -- if a future user registers your copy of
- Stained Glass, you will receive five dollars from us as commission. Yes,
- that's right -- WE will send YOU money!!
- Everybody wins -- we get our game out to the biggest possible audience,
- you get to play it free of charge, and, if you feel like it, you can make money
- the same way we do, by giving away software.
- Here's the form:
- +----------------------------------------------------------------------------+
- | =-> Stained Glass Registration Form <-= |
- | |
- | __________ Current Serial Number (the one that NOW appears during the game)|
- | |
- | _____________________________________________________ Current Licensee Name|
- | |
- | In order to process your order, we MUST have your current serial number |
- | and licensee name - we can't process the licensee's commission without it! |
- | |
- | In the blank below, please print the name you would like to appear as the|
- |licensed user. Please put one letter, number, space, or punctuation mark in|
- |each box, using a maximum of thirty characters. Please PROOFREAD this blank|
- |carefully. |
- | |
- | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |
- | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
- | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |
- | |
- | _____________________________________________________ Your Name |
- | |
- | _____________________________________________________ Street Address |
- | |
- | _____________________________________________________ Suite or Apartment # |
- | |
- | _____________________________________________________ City, State, and ZIP |
- | |
- | ______________________ Phone number and best time to reach you, in case we |
- | have any questions. This and all other information you supply us will be |
- | held in the strictest confidence -- you won't wind up on any mailing list |
- | besides our own. |
- +----------------------------------------------------------------------------+
- Please fill the form out completely -- not to be boring and repetitive,
- but it is MOST IMPORTANT that we know the original serial number and licensee's
- name, so that s/he gets his/her commission. Send the form and your $25.00 to:
-
- Kent Brewster
- 2152 Santa Cruz Avenue
- Santa Clara, CA (USA)
- 95051
-
- Sorry, but we are not yet in a position where we can offer credit card
- services -- this could change, however, depending on how well we do. For
- telephone support, please call (408) 984-0647. Bear with us if we're not home;
- we still have day jobs, unfortunately.
-
-
-
-
- Stained Glass Operating Instructions, last updated 5/24/90:
-
- Stained Glass requires a PC or clone, 256k RAM, one floppy disk drive,
- and DOS version 2.1 or later. The use of a color monitor and adapter is
- strongly suggested but not required -- Stained Glass is playable (but not as
- much fun) in monochrome.
- To play from the floppy disk, put your DOS boot disk into the floppy
- drive and turn on the computer. After the A> prompt appears, replace the DOS
- disk with the Stained Glass disk and enter SG. If you have a hard drive, we
- suggest that you make a separate subdirectory, C:\SG\>, for instance, and copy
- over all the files on the disk. Once there, enter SG just as you would when
- running from the floppy drive.
- Our title page should be up and running, with a bunch of different
- colored rectangles jumping and flipping around the screen. Press the space
- bar to step through the demo. The object of the game should become clear at
- once: clear the board of all panes except one, using as few moves as possible.
- When you get tired of the demo -- it is kind of boring, after a while -- press
- Esc to get on with the show.
- At this point, those of you who never read the instructions can put
- them away and learn the game from playing around. It really IS that simple.
- Okay. The rest of you should now be looking at an entire boardful of
- colored panes of glass. Your score appears on the left, your options on the
- right, and your instructions on the bottom. Before you do anything else, you
- might want to take a look at examples of legal moves, by pressing E.
- When you make a move in Stained Glass, three spaces on the board are
- affected. The first space goes black, as you pick up the pane of glass that
- was sitting there and pass it over the second space. The second space has the
- color of the first space SUBTRACTED from it -- if you jump red over orange,
- for instance, yellow is left in the middle. The third space has the color of
- the first space ADDED to it -- if red lands on blue, the result is violet.
- The only screwy, nonintuitive thing about this set of rules is this:
- ANY primary color -- red, blue, or yellow -- jumping over ANY OTHER primary
- color leaves a blank space. We had to include this rule or the game would be
- impossible to play.
- A legal move in Stained Glass can have elements of four categories:
- The first and simplest is that of any color jumping over itself and
- landing on a blank space. The first pane disappears. The second pane also
- disappears, because any color minus itself leaves an empty space. The third
- pane -- the blank spot -- becomes the color of the first.
- The second move category is that of any color jumping over itself and
- landing on itself. The first pane, as always, disappears. The second pane
- also goes away -- as in rule one, any color minus itself leaves a blank space.
- The third pane STAYS THE SAME. Red plus red equals red.
- The third move element is that of a primary color jumping over a
- secondary color. The primary color is subtracted from the secondary color,
- leaving the result in the middle space. If you jump a blue pane over a green
- pane, the result is a yellow pane left in the middle. To be a legal move, the
- second pane must contain the color of the first -- you cannot, for instance,
- jump a yellow pane over a violet pane, because violet contains no yellow.
- The fourth and last type of move is the combination of two primary
- colors at the destination space. You learned this stuff in kindergarten --
- blue and yellow makes green, red and blue makes violet, and yellow and red
- makes orange. ONLY primary colors may combine at the destination space;
- attempting to combine blue and orange, for instance, is an illegal move.
- The last two move elements can combine to provide complex results; if
- you jump a red pane over an orange pane to land on a blue pane, the red pane
- disappears, the orange pane turns yellow (orange minus red) and the blue pane
- turns violet (blue plus red).
- After the game shows you all four possible move elements, the original
- randomized screen will reappear.
-
-
-
-
-
-
- You are now ready to go. To move, use the arrow keys to put the
- cursor -- the solid white square -- on the pane you would like to move. If
- you can't move that pane, Stained Glass will make our patented "Thock!" error
- noise and tell you that the pane has no legal moves. Press any key to clear
- the error message and continue.
- If you've chosen the wrong pane but haven't moved it yet, press <Esc>
- to pick a different one.
- After you have chosen a piece that can move, Stained Glass will cause
- all of the legal destination squares to flash. To position the cursor over one
- of the possible moves, press the appropriate arrow key. You will notice that
- the cursor no longer moves freely over the board; you can go only to one of
- a maximum of eight possible destinations, using a single keystroke. You will
- also notice that the help options go away while you are picking your
- destination; don't worry -- they will be right back after you complete your
- move.
- If you find you've made a mistake after your move is complete, press B
- to back up one move. Stained Glass keeps track of all your moves -- if you
- wish, you can back up all the way to the beginning of the game. You can even
- back up past the point where you loaded a saved game.
- If you REALLY screw up, press R to rewind to the start of the same
- game. Stained Glass will rewind your original game to its starting point and
- set both the move and backup counters to zero.
- If you are called to bed, work, or dinner and would like to save your
- marriage, job, or game before turning off the computer, press S. The Save
- Game message will come up and ask you for a name (8 character maximum) for
- your game. The default name is MYGAME until you enter a different one; once
- you start entering names during a game session, the last name you enter will be
- the default that comes up next time you load or save a game. If you try to
- save a game under a name that already exists, Stained Glass will warn you and
- ask whether you really want to do it.
- The default information above also goes for the Load option; to load
- a previously saved game, press L and enter the name of the game.
- Stained Glass handles three types of disk I/O errors -- it was getting
- way too big for anything more complicated. Handled errors are the Door Open
- error (also triggered by a write-protected floppy), the Disk Full error, and
- the Oh My God error, where your disk is too trashed to read or write. Needless
- to say, if you get any of these on your hard drive it is probably time to stop
- playing games. I/O errors should be the only time you ever hear the annoying
- system beep -- if you ever get a cryptic "Error XX in program ZZ" message, we'd
- like to hear about it.
- If you are playing this game where you will get fired, yelled at, or
- beaten with rubber hoses if caught, remember the panic button. When your boss,
- teacher, or big brother goes by, press P to instantly zap out to Penix, our own
- shallow mockery of DOS. To return to Stained Glass from Penix, enter SG. All
- other commands, except for DIR and <Enter> alone, will result in the ever-
- popular "Bad command or file name" message.
- The game ends when you run out of legal moves. If you only have one
- pane left on the board at this point, you win! Congratulations. You can save
- your game here if you want. Stained Glass will then start over.
- If, on the other hand, you have more than one tile left when you run
- out of legal moves, Stained Glass will print a polite message informing you
- that you are stuck. From there, you can load a saved game, back up, rewind to
- the beginning, start a new game, or quit.
- If you have more than one tile left, can't see any legal moves, and the
- "Stuck" message isn't on the screen, press H for a hint. Stained Glass will
- run through all of your remaining moves, starting at the upper left corner and
- going through each row, showing a different one each time you press H. Press
- any other key to return to the game.
-
-
-
-
-
-
-
- Using the Stained Glass Game Editor: As an aid to learning the game,
- we have included an editor that will allow you to make up your own nonrandom
- games. To start it up, enter SGEDIT at the DOS "A>" or "C\SG\>" prompt.
- With the editor you can either create your own game from scratch or load a
- random game created by Stained Glass. You cannot edit a game that is already
- in progress -- if you did, you would lose the ability to retrace your steps
- by backing up one move at a time.
- The editor is fairly simple. To place a pane on the board, move the
- cursor exactly as you would in the game, with the arrow keys, and press one
- of the numbers from 1 to 6. You can have a maximum of 12 panes of each color
- on the board; your stock of each color will go up or down as you place and
- replace panes. If you want to remove a pane, set the cursor on it and press
- the space bar.
- To save a game once you are done editing it, press S. Just as in
- Stained Glass, you must enter a game save name. MYGAME is the default when
- you enter the editor; as soon as you use a different name that name will become
- the default. To load a game for editing, press L. The same rules for default
- save names apply for load names.
- Once you are done editing your game, press Q to quit. From the DOS
- prompt you can then go into Stained Glass and play your game by loading it as
- you would load any other saved game.
- We suggest that you first use the editor to create an end game, one
- that has ten or so tiles of primary colors in the middle of the board, away
- from the edges. This should be a fairly easy game for a beginner to solve --
- experiment with it several times, trying to reduce the number of moves you
- need to solve it. You will find that the most obvious way is not always the
- most efficient, which brings us to:
- Strategy. You will find that you can remove one, two, or four panes
- with a single jump. A primary color jumping to an empty space removes
- a single pane. A primary color jumping to itself removes two panes. A
- secondary color jumping to a blank space also removes two panes. Finally, a
- secondary color jumping over itself to itself -- three in a row -- removes
- four panes. Obviously, the more times you jump three secondaries, the fewer
- moves you will have to make. Be careful, though -- it is quite easy to get
- stuck. We suggest that you follow the following basic strategy the first few times
- you play with a full board:
- First, remove all secondary colors from the four corners of the board.
- To do this, you should jump diagonally from the corner inwards into the board;
- jumping up, down, or sideways onto the edges leaves you with another problem,
- getting that secondary pane off of the edge. Save your game when you get to
- this point, in case you get stuck later.
- Second -- you saw this coming, right? -- get all the secondary colors
- off of the edges. Try to jump them inwards over themselves whenever possible;
- as we said above, this will reduce your eventual move count. If you have to,
- however, jump them with primaries. Continue to eliminate secondary colors and
- work inwards toward the center of the board. Save your game again.
- Third, when you are down to just a few primary colors in the center,
- try to find the most efficient way to work your way down to one. Remember that
- you can recombine your primaries into secondary colors and take off four in one
- move. Be careful of diagonal jumps that leave a pane hanging way out in empty
- space. Also be careful that you don't wind up with several vertical rows that
- cannot be rejoined.
- When you get down to a single pane, be SURE to save your game -- you'll
- want to come back and look at it later. Don't save it under "MYGAME"; you will
- eventually muck up, overwrite it, and feel like slitting your wrists. Believe
- us; we speak from hard, cold, three-a.m. I-don't-believe-you-finally-did-it
- experience.
- As of this writing, nobody has broken 71 moves on a randomly generated
- screen. The record for an artificial screen generated with the editor is 43,
- done on a game that consisted of six uniform stripes of twelve tiles each.
- The record of 71 was set by the program's author; we include his game
- on this disk as "KENTBEST". If you break that score, please save your game
- and send it to us for inclusion on the next release.
-
-
-
-
-
- Our users speak out: commonly asked questions about Stained Glass...
-
- Q: Arrgh! I can't get that stupid orange pane out of the corner! How
- do I do it without lousing up the whole game? -- B. R., Boston
- A: Dealing with secondary colors in the corners of the board is hard
- because you can't jump over them. You have to somehow get a pane of the same
- color over there next to the corner and jump from the corner inward, either by
- combining two primaries or jumping a secondary onto the right spot. When you
- get there, try to jump from the corner diagonally towards the center of the
- board and not out onto the edge.
- Q: Why does it say there are 108 panes left when anybody can see that
- there are 6 rows of 12, or 72? -- T. C., Taiwan
- A: Secondary colors (green, orange, and violet) are really two panes,
- one on top of the other. There are 36 panes in primary colors plus 72 panes
- that are stacked on top of each other, for a grand total of 108.
- Q: Why does it say that I removed 4 panes with my last move -- that's
- not possible, is it? -- A. A. B., Mountain View
- A: Yes, it's possible. No, this is not a dumb question. Again,
- secondary colors are really two panes stacked on top of each other -- when you
- jump an orange over another orange to land on a third orange, you remove two
- orange panes, which are each made up of one red and one yellow, for a total of
- four.
- Q: Why isn't there a separate, spiffier version of Stained Glass for
- EGA, VGA, and MCGA adapters? -- J. B., Poughkeepsie
- A: We chose to get the game out in a form that everybody with 256k and
- an adapter that can display the IBM extended character set could immediately
- run and enjoy. We don't know about you, but we are PLENTY TIRED of being
- teased by games that can only be "truly enjoyed" on a 386 with an 80-meg hard
- drive and a VGA monitor -- and come in a box with an airbrushed Amiga screen
- print on the front cover. Okay, end of speech. If we get enough request like
- yours, we will consider going into higher-resolution graphics; right now, we
- believe that the game is playable and enjoyable the way it is.
- Q: Why can't I use my mouse? -- S. J., Cupertino
- A: Please, be patient. Mouse support will be forthcoming in future
- versions. (Notice that we are NOT specifying a release date!) Don't be
- surprised, however, if you hate using a mouse to run Stained Glass. Our good
- buddy Nick Schlott, in converting the game to run on the Mac II, made the
- unpleasant discovery that keyboard control is actually much faster and easier.
- (One of the secret benefits of running Stained Glass from the keyboard is that
- you are also learning to do 10-key data entry at roughly the speed of light.)
- Q: It says somebody's name (not mine) as the "Licensed User". Can I
- play without worrying about the Software Police at my door? -- P. P., Santa Fe
- A: Go ahead and play. Stained Glass is shareware with a twist -- the
- licensed user gets $5.00 of the $25.00 that you send in as your registration
- fee. If you send in your registration fee, we will send you your own copy of
- the game, with your name entered as the registered user. If you then make and
- give away duplicates of your copy, and someone else sends his a registration
- fee, we will send you, the licensed user, the $5.00 commission.
- Q: What if I can beat your 71-move score? Do I win a prize? How about
- a week in the Bahamas? -- B. R., Reno
- A: Hah! Who do you think we are, Activision? Get serious. We will,
- however, include your game as the all time greatest on our next release. Just
- think: finally, you have a chance -- maybe the only one you'll ever get -- to
- BE THE BEST IN THE WORLD at something! Isn't that enough?
- Q: Who is Annalisa, anyway? -- M. D., Ocho Rios
- A: She was the programmer's daughter, to whom he dedicates this effort.
- He wishes he could have known her a little bit longer.
-
-
-